It’s here! The sequel to Tale of Kingdoms is finally here! It is the official one, and it is still in beta. It doesn’t really add anything in the way of crafting or worldgen (it adds absolutely nothing in either of these areas), but it adds people, and a few other things to be able to claim your own land and raise a kingdom up into prosperity and (hopefully) keep it there. Before installing this mod, back up your worlds.
To get started you’ll have to go kill monsters for some cash. Once you think you have enough cash, you’ll be able to open up the kingdom screen by pressing Y. From here you’ll need to spawn in a Kingdom Scepter to be able to claim your land to build on using the Kingdom Block. The block contains blueprints for a bunch of different buildings in a bunch of different tiers. The Kingdom Scepter is used by holding right click until it glows, then releasing. You’ll then claim a 2×2~16×16 chunk of land. There are three different types of walls you can choose to border your kingdom using this scepter. You can choose between wooden fences, raised walls, and stone walls.
Using the Kingdom Block you’ll find five tiers, with different buildings in each. You start off with six different buildings in tier 1, which are the Farm, Granary, Hovel Hut, Quarry, Lumbermill, and the Small Shop. Each of these serves a different purpose, from producing resources, to storing them, to producing gold. When you place the Kingdom Block down and right click it an interface asking you which building you want will pop up. After selecting which one you’ll notice an outline pop up. This will show you exactly where the buildings will be, and how big it will be. You can then hit cancel to re-position it, or build to make it.
Not all of the buildings do useful stuff, some are just there to look pretty, such as the statues and lamps.