Suggestions (general)

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Suggestions (general)

Devilin Pixy
Administrator
Here you can post any general suggestions for the server.
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Re: Suggestions (general)

chaos/chezzjoe
could we buy books on the server like with stories/rules/info/mods in them.
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Re: Suggestions (general)

Devilin Pixy
Administrator
This post was updated on .
I will most likely add the rules/info/mods and more to a computer which will be placed in a general place, most likely Town Hall. I might consider to write it in a general book as well to distribute amongst players on the server. As for adding stories in books, a library would be a nice place to add them.
Nice idea, thnx
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Re: Suggestions (general)

chaos/chezzjoe
This post was updated on .
In reply to this post by Devilin Pixy
could we pay to charge items
here is how you do it. you use a charge o matic to trade items for energy which could be linked up to a a machine that charges up items
these are stuff to remember not ideas:
we could pay to play adventure map, go on rides,theatre and pay for water and engery. sell games and items. jobs like providing water and engery and chopping down wood or helping out at the power plant. own a fair ground ride and a shop. have a bank and money. you could own a hotel.
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Re: Suggestions (general)

Devilin Pixy
Administrator
It has always been my plan to implement a fully functional economy. Each player will eventually have a bank account with credits stored on it. Payments can be done by using Industrial Credits. The Trade-o-mat and Charge-o-Mat can be used for buying items and energy. A system can be set up with computers to pay with Industrial Credits for access to different attractions, adventure/parkour maps and whatever else. Floppy disks might also be used as some sort of credit card. Multiple ways to earn credits can also be implemented. Computers will be needed to deposit or withdraw from players balance. We could add ATMs spread throughout the world and have a central bank. This will need a lot of coding for the computers and it needs to be secure to prevent players from cheating. Such a system is huge, since it can be integrated almost anywhere, but most parts can easily be reproduced and code copied over. I can't wait to start working on this, but for now the server has other priorities. Hope to start working on it in the near future. You got the idea though, was nice discussing this with you. Any other ideas, let me know ;-)
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Re: Suggestions (general)

chaos/chezzjoe
In reply to this post by Devilin Pixy
STUFF TO REMEMBER
jobs:
.wood cutter
. nuclear power plant
.shop owner
.landlord
.water provider
. energy provider
.game maker
.adventure map maker
. inventor
. government
.miner
.farmer
.builder
money:
.banks
.global bank
.credit card
.credits
.taxs if house owned by landlord
. treasury for government
.water
. energy(less oil = more money)
games:
.rob the bank(not the actual bank)
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Re: Suggestions (general)

chaos/chezzjoe
In reply to this post by Devilin Pixy

NOTE:THIS IS INFO ACROSS THE WEB FROM WIKI'S AND STUFF BUT SOME IS FROM MY KNOWLEDGE.

Aura's:

Nodes will randomly generate in your world, and can only be seen when wearing a pair of Goggles of Revealing. They have different sizes depending on the aura inside them.When you drain Vis out of the Aura by making items or recharging. the node that you took the Vis from tries to take vis from nearby nodes. Vis always flows from larger nodes to smaller nodes.you will find that your node is being supported by a slightly larger node, and you might even find that that node is being supported by yet another even bigger node.you will eventually find a big node at the end of the chain.it will slowly recovers aura in 10 point increments, even though you can't see any Vis flying into it from other nodes.
What is happening is that that node is eating infused stone. turning it into dull ore and extracting 10 Vis for each conversion.Your wand is doing the same thing it drains power from the aura node so this results resource depletion continues along the chain until the entire region has been drained of Aura.When an Aura is overcharged by 10 or more, it can discharge 10 Vis to restore a dull ore back into an Infused stone.Place some crystal clusters nearby and watch. The odds of any one dull ore being restored per tick appears to be very low.The ores won't visibly revert unless you force a block update or log off, but you can easily tell when it happens because the aura level will change.overcharged auras build up Flux very fast. You might get a few ores back, but it could days or even weeks of real life time to get the Flux back down to acceptable levels if you insist on totally refilling everything.

Normal aura: are the nodes you will see the most. they are the basic type of node and dont have any special or unique proprieties

Pure Nodes: are nodes which spawn in Silverwood trees normal in second block of the trunk. Silverwood saplings create a new pure node when they grow.This node will start with 50-100 Aura but only if grow with a sapling.very rarely span in the overworld. They cleanse themselves or the area around of flux

Unstable Nodes:Unstable nodes are nodes that generate Flux. they should be dealt with fast by making a stronger pure node the combing them together. but dont worry this type of aura node is quite rare.

Dark Nodes: are the rare nodes that spawn within Barrow Hills/thaumcraft dungeons or in the wild but VERY rare They pump forth flux energy, generate Malum and Mortuus flux and generally have around 650 aura.

If a silverwood sapling grows nearby another node, then the 2 nodes will combine by moving together and generating flux while doing so.the new node is equal to the max aura of the largest node + 1/3 of the max aura of the smaller node.You can get some wonkiness with merging because "largest node" is determined by current aura instead of max aura. When combining the node will cause mysterious happenings, such as spew forth something foul, cause rain, give a mysterious sickness, or do nothing. It will completely drain the vis in the area and often drasticaly increase the amount of Flux.

Nodes come in many sizes based on how much aura they have in them. Certain things have very large nodes in them though, like Desert Temples or Witch Huts. Some biomes also affect the sizes of the nodes. both jungle biomes and mushroom biomes generally have large nodes.


building supernodes out of Silverwood trees actually gives you less Vis to work with, not more. Both the growth and the merges are lossy processes, and those losses are born by the surrounding nodes and their corresponding ores. Even worse, your supernode will eventually become so big that it can't request Vis from its neighbors anymore. At this point, you are limited to what ores remain in your immediate vicinity. When those run out, you are done. Actually, it is usually even worse than this. If you badly depleted the surrounding nodes, once your supernode becomes bigger than them, it will immediately start emptying itself out to restore them.


mobs:

COMING SOON...