Mod suggestions

classic Classic list List threaded Threaded
Locked 6 messages Options
Reply | Threaded
Open this post in threaded view
|

Mod suggestions

Devilin Pixy
Administrator
This post was updated on .
Any wishes for mods to use on the new server, post them here.
Will eventually make a pack of the best mods possible to use on this server.

Base mods that will definitely be in the modpack for new 1.6 world/server:
  • Buildcraft
  • IndustrialCraft
  • AdvancedMachines
  • AdvancedSolarPanels
  • GregTech
  • Forestry
  • ExtraBees
  • Factorization
  • ThermalExpansion
  • XyCraft
  • RedPower (if available)
  • ComputerCraft
  • MiscPeripherals
  • TwilightForest
  • Mystcraft
  • Railcraft
  • MineFactoryReloaded
  • AppliedEnergistics
  • IronChests
  • EnderStorage
  • TinkersConstruct
  • WirelessRedstone
  • GravitationSuite
  • Omnitools
Optional:
  • ThaumCraft
  • ThaumicBees
  • ThaumicTinkerer
  • ArsMagica
  • BetterDungeons
  • Ruins
  • MoreFurnaces
  • ChestTransporter (useful without Gravigun/Portalgun)
  • Immibis
  • ChiselMod
  • AdditionalBuildCraftObjects
  • ChargePads
  • Gravitygun/Portalgun
  • Backpacks
  • Soulshards
  • Traincraft
  • Steve'sCarts
  • Translocator
  • EquivalentExchange
  • MagicBees
  • LogisticPipes
  • Mo'Creatures
  • Natura
  • Pam'sMods
  • BiomesOfPlenty
  • ExtraBiomesXL
  • PetrolGen
  • NetherOres
  • Bibliocraft
  • HardcoreEnderdragon
  • Hats
  • Obsidiplates
  • Xeno'sReliquary
These mods will be tested for use on the new server. Any additional suggestions are welcome, so keep posting requests for mods not mentioned here!
Reply | Threaded
Open this post in threaded view
|

Possible Mods for the new server

chaos/chezzjoe
This post was updated on .
Reply | Threaded
Open this post in threaded view
|

Re: Mod suggestions

Slappy826
In reply to this post by Devilin Pixy
Reply | Threaded
Open this post in threaded view
|

Re: Mod suggestions

chaos/chezzjoe
In reply to this post by Devilin Pixy
Reply | Threaded
Open this post in threaded view
|

Tale of Kingship mod

FAILURE
In reply to this post by Devilin Pixy
It’s here!  The sequel to Tale of Kingdoms is finally here!  It is the official one, and it is still in beta.  It doesn’t really add anything in the way of crafting or worldgen (it adds absolutely nothing in either of these areas), but it adds people, and a few other things to be able to claim your own land and raise a kingdom up into prosperity and (hopefully) keep it there.  Before installing this mod, back up your worlds.

To get started you’ll have to go kill monsters for some cash.  Once you think you have enough cash, you’ll be able to open up the kingdom screen by pressing Y.  From here you’ll need to spawn in a Kingdom Scepter to be able to claim your land to build on using the Kingdom Block.  The block contains blueprints for a bunch of different buildings in a bunch of different tiers.  The Kingdom Scepter is used by holding right click until it glows, then releasing.  You’ll then claim a 2×2~16×16 chunk of land.  There are three different types of walls you can choose to border your kingdom using this scepter.  You can choose between wooden fences, raised walls, and stone walls.

Using the Kingdom Block you’ll find five tiers, with different buildings in each.  You start off with six different buildings in tier 1, which are the Farm, Granary, Hovel Hut, Quarry, Lumbermill, and the Small Shop.  Each of these serves a different purpose, from producing resources, to storing them, to producing gold.  When you place the Kingdom Block down and right click it an interface asking you which building you want will pop up.  After selecting which one you’ll notice an outline pop up.  This will show you exactly where the buildings will be, and how big it will be.  You can then hit cancel to re-position it, or build to make it.

Not all of the buildings do useful stuff, some are just there to look pretty, such as the statues and lamps.

http://www.minecraftdl.com/tale-of-kingship-mod/
Reply | Threaded
Open this post in threaded view
|

Re: Mod suggestions

Magicnation
In reply to this post by Devilin Pixy